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BioWare · 2011

Star Wars: The Old Republic macros

Star Wars: The Old Republic has never shipped a macro editor — BioWare removed the feature before launch and has kept it out ever since. What it does have is a large slash-command set, per-discipline quickbars, and a target-of-target system, so SWTOR macros are chat shortcuts, group call-outs and targeting commands rather than ability chains.

No macro editor

How macros work in SWTOR

Commands are typed into chat. Anything you use often can be saved as a custom chat channel tab, a social bar entry or a keybind through Preferences → Key Bindings. Abilities themselves can only be triggered by their own bind.

Setting one up

  1. Press Enter to open chat and type the command with its leading slash.
  2. Use Preferences → Key Bindings to bind quickbar slots — a good bar layout removes most of the reason to want macros.
  3. Save recurring call-outs as chat tab presets so you are one click away from them.
  4. Combine /target with /stopattack and emotes to build the pull and marking routines groups actually need.

Rules and limits

  • There is no /cast or /use command for abilities.
  • Chat commands cannot be chained; one line does one thing.
  • Third-party key-repeat or rotation software violates the terms of service.
  • Ability names in commands like /target are case sensitive and must match exactly.

Macros by class

Pick a class to see only the macros that apply to it.

All SWTOR macros

21 macros, searchable and ready to copy.

21 macros

  • /target Tank Name
    /assist

    Picks up whatever your current target is attacking. Pair it with /target to build a two-line focus routine: target the tank, then assist them onto the right add.

  • /create RaidTeam secretword

    Creates a custom channel with an optional password. Cross-guild raid teams live in these, because they persist across guilds and operations groups.

  • /e checks the charge on their blaster.

    Prints a free-form third-person emote. /e and /me are aliases, and it is the only way to say something that reads as an action rather than speech.

  • /who Armormech

    Searches for online players. You can filter by class, level range or planet, which makes it the fastest way to find a crafter for a schematic you need.

  • /follow

    Auto-follows your current target until you move. Useful for long travel sections in flashpoints and for staying inside a group stack during a mechanic.

  • /1 Looking for a Biochem crafter
    /3 WTS Mandalorian Iron, PST

    The numbered channels are region-wide: /1 is General, /2 is PvP and /3 is Trade. Most server economies still run through /3 rather than the auction house alone.

  • /p Pulling in 3

    Posts to your four-player group. The short form is /p, which is worth the muscle memory in a flashpoint.

  • /ignore Character Name

    Blocks whispers and chat from a player. The ignore list is per-character rather than account-wide, which catches people out.

  • /invite Character Name
    /kick Character Name

    Invites a player into your group or removes one. Both take a character name, and both require you to be the group leader for the removal.

  • /cjoin RaidTeam secretword
    /cleave RaidTeam

    Joins a custom channel by name and password, or leaves it again. Joining is the first thing you do when a new raid team invites you in.

  • /gquit

    Removes your character from its guild. There is no confirmation prompt, and a guild master has to hand over leadership before this will work for them.

  • /lock RaidTeam
    /cinvite RaidTeam Character Name
    /ckick RaidTeam Character Name

    Locks a channel to invited players only, unlocks it again, invites someone in, or removes them. /ban and /unban make the removal permanent.