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Star Wars Galaxies · profession

Smuggler macros

Slices weapons and armour for better stats, deals in contraband, and fights dirty at close range.

14 macros

  • SW
    /ui action toolbarSlot00;
    /pause 3;
    /ui action toolbarSlot01;
    /pause 3;
    /ui action toolbarSlot02;
    /pause 3;
    /macro combatloop;
    +2 more

    Cycles three toolbar abilities and repeats. Works for any combat profession because it addresses slots rather than named abilities.

  • SW
    /alias inv /invite;

    Aliases wrap a command behind a shorter name and can be called from macros. Useful for anything you type constantly but do not want a whole macro for.

  • SW
    /follow;
    /pause 1;

    Follows your current target until you move. SWG planets are enormous and following someone who knows the way is a genuine time saver.

  • SW
    /pause 0.1;
    /pause 1;
    /pause 5;

    The minimum is a tenth of a second, but anything under a full second is unreliable under load. Most working macros use two seconds or more between actions.

  • SW
    /invite;
    /pause 2;
    /join;

    Invites your target and then joins. Buff lines and hunting parties both start with this pair of commands.

  • SW
    /loot;
    /pause 2;
    /nextcorpse;

    Loots the corpse you have targeted. Chained onto the end of a combat macro it turns a grind into something you barely have to watch.

  • SW
    /ui action toolbarSlot00;
    /pause 4;
    /macro myloop;

    A macro that calls its own name on the last line runs forever. This one line is the reason SWG macros are remembered the way they are — and the reason you should always know how to stop one.

  • SW
    /say Selling resources at the bazaar;
    /gu Anyone need a doc buff?;

    SWG separates spatial chat from planet-wide channels. /say is local, /shout carries further, and guild chat keeps your city organised.

  • SW
    /ui action toolbarSlot00;
    /pause 2;

    Drives the interface directly by pressing a toolbar slot. Slots run 0 to 23 — the top row is 0 to 11 and the bottom row is 12 to 23 — which is how macros use abilities they cannot name directly.

  • SW
    /afk Buffing on request, tell me;
    /pause 1;

    Marks you away with a message. Entertainers and buff vendors leave these running for hours, which is exactly the culture this game built.

  • SW
    /dump;

    Kills all running macros immediately. Learn this before you write your first loop, because a runaway macro will happily keep going until you close the client.

  • SW
    /ui action toolbarPane01;
    /pause 1;
    /ui action toolbarSlot00;

    Changes which toolbar bank is active, numbered 0 to 5 for bars one through six. Long macros use this to reach far more than twenty-four abilities.

Other SWG professions

Every profession shares the same macro syntax, so a good idea usually ports across.