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Star Wars Galaxies · profession

Entertainer macros

Heals mind wounds and grants buffs by performing in cantinas. The profession that made unattended looping macros a fixture of the game.

18 macros

  • EN
    /say Entertainer buffs available, just ask;
    /pause 60;
    /macro buffannounce;

    Tells the cantina what you are offering on a timer. Half of the SWG social economy ran on macros exactly like this one.

  • /ui action toolbarSlot00;
    /pause 3;
    /ui action toolbarSlot01;
    /pause 3;
    /ui action toolbarSlot02;
    /pause 3;
    /macro combatloop;
    +2 more

    Cycles three toolbar abilities and repeats. Works for any combat profession because it addresses slots rather than named abilities.

  • /alias inv /invite;

    Aliases wrap a command behind a shorter name and can be called from macros. Useful for anything you type constantly but do not want a whole macro for.

  • EN

    Dance Loop

    Entertainer

    /dance basic;
    /pause 120;
    /flourish 1;
    /pause 10;
    /macro danceloop;

    Starts a dance, waits, and restarts itself. Entertainers have kept cantinas running on this exact macro for over twenty years.

  • EN

    Flourish Cycle

    Entertainer

    /flourish 1;
    /pause 10;
    /flourish 2;
    /pause 10;
    /flourish 3;
    /pause 10;
    /macro flourishcycle;
    +2 more

    Rotates through flourishes to keep the audience buff building. Flourishes are what actually generate the entertainer experience and the buff, not the dance itself.

  • /follow;
    /pause 1;

    Follows your current target until you move. SWG planets are enormous and following someone who knows the way is a genuine time saver.

  • /pause 0.1;
    /pause 1;
    /pause 5;

    The minimum is a tenth of a second, but anything under a full second is unreliable under load. Most working macros use two seconds or more between actions.

  • /invite;
    /pause 2;
    /join;

    Invites your target and then joins. Buff lines and hunting parties both start with this pair of commands.

  • /loot;
    /pause 2;
    /nextcorpse;

    Loots the corpse you have targeted. Chained onto the end of a combat macro it turns a grind into something you barely have to watch.

  • /ui action toolbarSlot00;
    /pause 4;
    /macro myloop;

    A macro that calls its own name on the last line runs forever. This one line is the reason SWG macros are remembered the way they are — and the reason you should always know how to stop one.

  • EN

    Music Loop

    Entertainer

    /startmusic starwars1;
    /pause 120;
    /flourish 1;
    /pause 10;
    /macro musicloop;

    The musician version of the dance loop. Same structure, different starting command, and it stacks with a dancer in the same cantina.

  • /say Selling resources at the bazaar;
    /gu Anyone need a doc buff?;

    SWG separates spatial chat from planet-wide channels. /say is local, /shout carries further, and guild chat keeps your city organised.

  • /ui action toolbarSlot00;
    /pause 2;

    Drives the interface directly by pressing a toolbar slot. Slots run 0 to 23 — the top row is 0 to 11 and the bottom row is 12 to 23 — which is how macros use abilities they cannot name directly.

  • /afk Buffing on request, tell me;
    /pause 1;

    Marks you away with a message. Entertainers and buff vendors leave these running for hours, which is exactly the culture this game built.

  • /dump;

    Kills all running macros immediately. Learn this before you write your first loop, because a runaway macro will happily keep going until you close the client.

  • /ui action toolbarPane01;
    /pause 1;
    /ui action toolbarSlot00;

    Changes which toolbar bank is active, numbered 0 to 5 for bars one through six. Long macros use this to reach far more than twenty-four abilities.

  • /targetClosestEnemy;
    /pause 1;
    /attack;
    /pause 3;

    Picks the nearest hostile and opens fire. The basis of every unattended combat macro ever written for this game, for better and worse.

  • /say Hello there;
    /pause 2;
    /say General Kenobi;

    Every command ends with a semicolon and every macro needs a pause between actions. Leave a semicolon off and everything after it is silently ignored, which is the single most common mistake in SWG macros.

Other SWG professions

Every profession shares the same macro syntax, so a good idea usually ports across.