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Final Fantasy XI · job

White Mage macros

The strongest healing and status removal in the game, plus Raise. Every serious group is built around one.

16 macros

  • FF
    /assist <p0>
    /wait 1
    /attack <t>

    Picks up whatever your party leader is fighting and attacks it. Keeps the whole party on one target without anyone calling it out loud.

  • /p Benediction now!
    /ja "Benediction" <me>

    The two-hour ability that full-heals the party. Telling everyone the moment it goes off stops other healers from dumping their mana into an already-healed party.

  • FF
    /p Pulling now, hold your hate
    /ja "Provoke" <t>

    Announces an action to the party. FFXI has no combat log overlay by default, so telling people what you just did is how coordination actually happens.

  • FF
    /recast "Provoke"
    /ja "Provoke" <t>

    A macro fires whether or not the ability is ready. /recast prints the remaining timer to your log, which is how you check without wasting the attempt.

  • FF
    /check <t>
    /echo Check the con before pulling

    Checks a target to gauge its level before you commit. FFXI punishes pulling something too strong far more harshly than most games, so this habit is worth macroing.

  • /ma "Cure IV" <stpc>
    /ma "Cure IV" <me>

    The core White Mage macro. Opens a player selector so you choose who to heal without losing your enemy target, and falls back sensibly if you cancel out.

  • FF
    /follow <t>

    Follows your target automatically. Long overland travel in FFXI is slow, and following someone who knows the route is a time-honoured tradition.

  • FF
    /echo Part 1 done - press part 2
    /ja "Sneak Attack" <me>

    /echo writes to your own log only. Useful as a reminder inside a long macro chain, telling you which half of a two-macro sequence you just fired.

  • /p Raising <stpc> - stay down
    /ma "Raise III" <stpc>

    Announces the raise before casting so a second healer does not spend theirs on the same body. Raise has a long cast and a longer recast, so duplicating it genuinely hurts.

  • /ma "Erase" <stpc>
    /ma "Paralyna" <stpc>
    /ma "Silena" <stpc>

    Walks the na-spells so one macro handles whichever status has landed. Only the applicable one succeeds, and the rest fail harmlessly.

  • FF
    /ma "Cure III" <stpc>

    <stpc> opens a player selector rather than casting immediately, so you keep your enemy target while choosing who to heal. This is the FFXI answer to a mouseover macro and it is genuinely better.

  • FF
    /equip head "Uk'uxkaj Cap"
    /wait 1
    /ws "Savage Blade" <t>

    Equips a piece before an action so its bonus applies. Gear swapping inside macros is a foundational FFXI technique — the right head piece on a weapon skill is a real damage increase.

Other FFXI jobs

Every job shares the same macro syntax, so a good idea usually ports across.