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Final Fantasy XI · job

Beastmaster macros

Charms wild monsters and fights alongside them. The premier solo job, capable of clearing content designed for full parties.

13 macros

  • FF
    /assist <p0>
    /wait 1
    /attack <t>

    Picks up whatever your party leader is fighting and attacks it. Keeps the whole party on one target without anyone calling it out loud.

  • FF
    /p Pulling now, hold your hate
    /ja "Provoke" <t>

    Announces an action to the party. FFXI has no combat log overlay by default, so telling people what you just did is how coordination actually happens.

  • /ja "Charm" <stnpc>
    /wait 2
    /pet "Fight" <t>

    Charms a monster and orders it to attack your target. Charm breaks without warning, so having the re-charm and the attack order on one macro matters.

  • FF
    /recast "Provoke"
    /ja "Provoke" <t>

    A macro fires whether or not the ability is ready. /recast prints the remaining timer to your log, which is how you check without wasting the attempt.

  • FF
    /check <t>
    /echo Check the con before pulling

    Checks a target to gauge its level before you commit. FFXI punishes pulling something too strong far more harshly than most games, so this habit is worth macroing.

  • FF
    /follow <t>

    Follows your target automatically. Long overland travel in FFXI is slow, and following someone who knows the route is a time-honoured tradition.

  • FF
    /echo Part 1 done - press part 2
    /ja "Sneak Attack" <me>

    /echo writes to your own log only. Useful as a reminder inside a long macro chain, telling you which half of a two-macro sequence you just fired.

  • FF
    /ma "Cure III" <stpc>

    <stpc> opens a player selector rather than casting immediately, so you keep your enemy target while choosing who to heal. This is the FFXI answer to a mouseover macro and it is genuinely better.

  • FF
    /equip head "Uk'uxkaj Cap"
    /wait 1
    /ws "Savage Blade" <t>

    Equips a piece before an action so its bonus applies. Gear swapping inside macros is a foundational FFXI technique — the right head piece on a weapon skill is a real damage increase.

  • FF
    /macro book 3
    /macro set 1

    Changes which book and which Ctrl or Alt set is active. Players who subjob frequently keep one book per job combination and swap with a single macro.

  • FF
    /ma "Cure IV" <stpc>
    /ma "Cure IV" <t>
    /ma "Cure IV" <me>

    The whole system in one macro. <t> is your current target, <me> is you, <bt> is your battle target, <stpc> prompts you to pick a player and <stnpc> to pick an enemy. Getting these right is most of writing a good macro.

  • FF
    /item "Echo Drops" <me>

    Uses an item from your inventory by exact name. Echo Drops, Antidotes and Remedies belong on macros because status effects in FFXI can lock you out of your own macro palette.

Other FFXI jobs

Every job shares the same macro syntax, so a good idea usually ports across.