/afk Making tea
/dnd
/onlineSets your status so guildmates see why you are not answering. /afk takes an optional message, /dnd suppresses incoming whispers entirely, and /online clears both.
The Elder Scrolls Online · class
Wardens command animal companions, ice magic and green balance healing, making them equally viable as tank, healer or damage.
23 macros
/afk Making tea
/dnd
/onlineSets your status so guildmates see why you are not answering. /afk takes an optional message, /dnd suppresses incoming whispers entirely, and /online clears both.
/emote lights a candle at the shrine.
/emotelistPrints a free-form third-person emote. ESO also has several hundred animated emotes; typing /emotelist prints the full set to chat.
/readycheckSends a ready check to your group. Only the group leader can call one, and the result appears as a system message for everyone.
/invite @AccountNameInvites a player to your group using their account name. Works across zones and campaigns, which is faster than finding them on the map.
/jumptofriend @AccountNameThe friends-list version of the guild jump. Both commands respect instance and campaign rules, so they will fail politely if the target is in a dungeon or a locked Cyrodiil campaign.
/jumptoguildmember @AccountNameTeleports you to the wayshrine or graveyard closest to the named guild member, for free, from anywhere in the world. The single most useful travel command in the game — keep one line per trading guild you belong to.
/jumptoleaderTravels to whoever is leading your group. The quickest way to catch up after a loading screen dumps you in the wrong zone, and it costs nothing.
/script GroupLeave()ESO has no built-in command for leaving a group — the various /leavegroup and /gl commands people share come from add-ons. This one-line script calls the same API those add-ons use, so it works on a clean install.
/logout
/campLogs you back to the character screen. /camp is the roleplay-flavoured alias for the same thing, and /quit closes the client entirely.
/script ZO_SavePlayerConsoleProfile()Writes the current client variables to your user settings file so they survive a restart. Always run this after changing a setting with SetCVar, otherwise the change is lost the next time you log in.
/playedPrints the total time played on the current character. Nobody enjoys the answer.
/script CHAT_ROUTER:AddSystemMessage("Food? Potions? Mundus?")Writes a system message that only you can see. Trial groups use it as a pre-pull checklist — food, potions, mundus — without spamming the group channel.
/guild2 Selling raw materials in the trader, mail meYou can belong to five guilds; /guild1 through /guild5 post to a specific one, and /officer1 through /officer5 post to that guild's officer channel.
/group Stack on the healer for the next mechanicPosts to your group. /group and /party are the same channel, and /p is the short form worth committing to muscle memory before your first trial.
/script d(GetNumBagUsedSlots(BAG_BACKPACK) .. "/" .. GetBagSize(BAG_BACKPACK))A one-line Lua script that prints used and total backpack slots to chat. Handy while farming, where opening the inventory panel costs you a global cooldown you would rather spend on a skill.
/script d(GetCurrencyAmount(CURT_MONEY, CURRENCY_LOCATION_CHARACTER))Prints exactly how much gold you are carrying to chat. Useful when you are haggling in a guild trader and do not want to open the inventory panel.
/reloaduiReloads the UI without leaving the game. Run it after changing add-on settings so saved variables are written to disk, and any time an add-on stops drawing correctly. Your position, buffs and combat state are preserved.
/bugOpens the in-game bug reporting panel with your location attached, which is considerably more useful to ZeniMax than a forum thread.
/fpsToggles the framerate counter. Trial leaders ask for it when a group is stuttering, because it separates a client problem from a server problem quickly.
/chatlogWrites everything in chat to a file in your Documents folder. Useful for guild officers keeping a record of trader bids and raid signups.
/encounterlogStarts and stops the combat encounter log that damage-meter add-ons and external parsers read. Remember to toggle it off after a trial — the log file grows quickly.
/w @AccountName Do you have a slot for the trial?
/r On my wayWhispers a player by account name, and /r replies to whoever last messaged you. The @ prefix is required on account names but not on character names.
/zone Dolmen train forming at Rivenspire, invite for groupPosts to zone chat, which is still how most world-boss and dolmen trains are organised outside of the group finder.
Every class shares the same macro syntax, so a good idea usually ports across.