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Dark Age of Camelot · class

Sorcerer macros

Area mesmerise and charm, and one of the most feared crowd control classes in the game.

18 macros

  • /macro Siege /groundassist Siegeleader

    Copies the ground target of a named player so a whole line of catapults fires at the same spot. This is how organised keep sieges actually work.

  • /macro MA /assist Mainassist

    Targets a named player and picks up whatever they are attacking. Eight-player groups in the frontier live on this, because focus fire wins fights.

  • /qbind 1 2 2

    Maps a keyboard key to a specific quickbar page and slot, which is how a macro gets fired without clicking it. The three numbers are page, slot and bar.

  • /gc Keep is under attack at Caer Benowyc
    /g Regroup at the milegate

    DAoC separates guild chat, group chat and the realm-wide advice channel. /gc is guild, /g is group, and knowing them saves fumbling in a fight.

  • /realm

    Prints your realm rank and points. Realm rank is the long-term progression that keeps people in the frontier for years, so people check it often.

  • /macro Stick /stick

    Makes a labelled icon on your first free quickbar slot that runs the command after the name. The name has to be short because it has to fit on the icon.

  • /macro Face /face

    Instantly turns your character to face whatever you have selected. Essential for casters, who cannot cast at something they are not facing.

  • /who cleric 45 50

    Lists players online, filterable by class and level range. The standard way to find a healer for a frontier group.

  • /macro Inc /g Incoming enemy group!

    Posts a fixed message to your group. Keep one per common call — incoming, mez, speed — because typing them out in a fight is not realistic.

  • /macro Mez /g MEZ LANDED - hold all damage

    Announces an area mesmerise so your own group does not immediately break it by attacking. Breaking your own crowd control loses fights.

  • /macro Attack /pet attack
    /macro Back /pet passive

    The pet orders that summoner classes need on a bar. Theurgists, Bonedancers and Animists all live on these, and the pet window is too slow in a fight.

  • /macro Rel /release

    Releases your character after death and sends you to your bind stone. In the frontier this decision is time-critical, so it belongs on a button.

  • /macro GT /groundset

    Places a ground target for area spells and siege equipment. Ground-targeted siege is the backbone of keep warfare and needs to be quick.

  • /macro Hide /stealth

    Puts stealth on a quickbar icon so it can be key-bound. Assassins and archers press this constantly and want it somewhere they cannot miss.

  • /macro Stick /stick

    Attaches you to your target so you follow them automatically. The single most important command in realm-versus-realm melee, and it breaks the moment you touch a movement key.

  • /qbar 2

    Changes which quickbar page is showing. Hybrids with both melee styles and spells run out of bar space quickly, and this is the answer.

  • /macro Heal /target Enemyhealer

    Targets a specific player, which is how a group calls a kill on an enemy healer without anyone having to click them in a crowd.

  • /stuck

    Frees a character trapped in terrain. Keep and milegate geometry catches people out regularly.

Other DAoC classes

Every class shares the same macro syntax, so a good idea usually ports across.