/macro Siege /groundassist SiegeleaderCopies the ground target of a named player so a whole line of catapults fires at the same spot. This is how organised keep sieges actually work.
Dark Age of Camelot · class
Plays as a shade controlling an undead pet that takes all the damage in its place.
17 macros
/macro Siege /groundassist SiegeleaderCopies the ground target of a named player so a whole line of catapults fires at the same spot. This is how organised keep sieges actually work.
/macro MA /assist MainassistTargets a named player and picks up whatever they are attacking. Eight-player groups in the frontier live on this, because focus fire wins fights.
/qbind 1 2 2Maps a keyboard key to a specific quickbar page and slot, which is how a macro gets fired without clicking it. The three numbers are page, slot and bar.
/gc Keep is under attack at Caer Benowyc
/g Regroup at the milegateDAoC separates guild chat, group chat and the realm-wide advice channel. /gc is guild, /g is group, and knowing them saves fumbling in a fight.
/realmPrints your realm rank and points. Realm rank is the long-term progression that keeps people in the frontier for years, so people check it often.
/macro Stick /stickMakes a labelled icon on your first free quickbar slot that runs the command after the name. The name has to be short because it has to fit on the icon.
/macro Face /faceInstantly turns your character to face whatever you have selected. Essential for casters, who cannot cast at something they are not facing.
/who cleric 45 50Lists players online, filterable by class and level range. The standard way to find a healer for a frontier group.
/macro Inc /g Incoming enemy group!Posts a fixed message to your group. Keep one per common call — incoming, mez, speed — because typing them out in a fight is not realistic.
/macro Attack /pet attack
/macro Back /pet passiveThe pet orders that summoner classes need on a bar. Theurgists, Bonedancers and Animists all live on these, and the pet window is too slow in a fight.
/macro Rel /releaseReleases your character after death and sends you to your bind stone. In the frontier this decision is time-critical, so it belongs on a button.
/macro GT /groundsetPlaces a ground target for area spells and siege equipment. Ground-targeted siege is the backbone of keep warfare and needs to be quick.
/macro Hide /stealthPuts stealth on a quickbar icon so it can be key-bound. Assassins and archers press this constantly and want it somewhere they cannot miss.
/macro Stick /stickAttaches you to your target so you follow them automatically. The single most important command in realm-versus-realm melee, and it breaks the moment you touch a movement key.
/qbar 2Changes which quickbar page is showing. Hybrids with both melee styles and spells run out of bar space quickly, and this is the answer.
/macro Heal /target EnemyhealerTargets a specific player, which is how a group calls a kill on an enemy healer without anyone having to click them in a crowd.
/stuckFrees a character trapped in terrain. Keep and milegate geometry catches people out regularly.
Every class shares the same macro syntax, so a good idea usually ports across.