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City of Heroes · archetype

Mastermind macros

Summons and directs a squad of henchmen, buffing them with a support secondary. The archetype where macros stop being a convenience and become the way you actually play.

20 macros

  • CO
    /macro Recall "team Teleporting $target - hold still$$powexec_name Recall Friend"

    Recall Friend drops the target on top of you with no warning, which is startling mid-fight. Announcing first is basic courtesy and this makes it automatic.

  • CO
    /bind p "powexec_name Fire Shield"

    Attaches a command to a keyboard key rather than a tray slot. Binds cost you no tray space at all, which is why serious builds end up almost entirely bound rather than macroed.

  • CO
    /macro TP "team Bringing $target to me!$$powexec_name Recall Friend"

    The $$ separator runs several commands from one press. Everything except power activation stacks freely, so you can target, announce and fire in a single keystroke.

  • /bind numpad7 "petcompow Battle Drones aggressive"
    /bind numpad8 "petcompow Protector Bots defensive"

    petcompow targets a specific henchman power rather than the whole squad, so your tough tier can hold the line while the fragile tier stays back.

  • CO
    /macro CC "cc_e 1 ccburn"

    Switches to a numbered costume slot with an animation rather than a plain pop. Purely cosmetic and completely essential to the way people play this game.

  • CO
    /bind f1 "inspexecname Respite"
    /bind f2 "inspexecname Luck"

    Uses the first matching inspiration in your tray without hunting for it. Bind the three you actually care about and you never open the tray in combat again.

  • /macro Kill "petcomall attack$$team Pets on $target"

    Sends the whole squad at whatever you have selected and tells the team what is being focused. Concentrating henchman damage is how a Mastermind kills anything quickly.

  • CO
    /macro Foll "follow$$team Following $target"

    Follows your current target and tells the team what you are doing. $target expands to whoever you have selected when the macro fires.

  • /bind numpad1 "petcomall aggressive"
    /bind numpad2 "petcomall defensive"
    /bind numpad3 "petcomall passive"
    /bind numpad4 "petcomall follow"

    The four states your henchmen can be in, one per key. Mastermind play is entirely about switching between these quickly, and the default pet window is far too slow for it.

  • CO
    /macro_image "Teleport_LongRangeTeleport" "TP" "powexec_name Teleport"

    The same thing as /macro but with a real power icon instead of a text label, which matters once you have a tray full of them. The icon name comes from the game files and tab-completes in chat.

  • CO
    /macro Sprint "powexec_name Sprint"

    Creates a tray button labelled with the first argument that runs the quoted command. Drag it wherever you want on your trays. This one command is the foundation of everything else in this library.

  • CO
    /macro Fly "powexec_toggleoff Sprint$$powexec_toggleon Fly"

    Turns your travel power on and turns Sprint off so the two do not fight over your endurance bar. A small saving that adds up over a long mission.

Other City of Heroes archetypes

Every archetype shares the same macro syntax, so a good idea usually ports across.