/macro Recall "team Teleporting $target - hold still$$powexec_name Recall Friend"Recall Friend drops the target on top of you with no warning, which is startling mid-fight. Announcing first is basic courtesy and this makes it automatic.
City of Heroes · archetype
Builds Fury by fighting, and hits harder the longer the fight goes on. A Brute sits between Tanker durability and Scrapper offence, and rewards staying in the thick of it.
16 macros
/macro Recall "team Teleporting $target - hold still$$powexec_name Recall Friend"Recall Friend drops the target on top of you with no warning, which is startling mid-fight. Announcing first is basic courtesy and this makes it automatic.
/bind p "powexec_name Fire Shield"Attaches a command to a keyboard key rather than a tray slot. Binds cost you no tray space at all, which is why serious builds end up almost entirely bound rather than macroed.
/macro Go "targetcustomnear enemy alive$$powexec_name Taunt"Charges the nearest enemy and starts building Fury immediately. Brutes hit hardest when Fury is high, so the opening seconds of a fight matter more than for other archetypes.
/macro TP "team Bringing $target to me!$$powexec_name Recall Friend"The $$ separator runs several commands from one press. Everything except power activation stacks freely, so you can target, announce and fire in a single keystroke.
/macro CC "cc_e 1 ccburn"Switches to a numbered costume slot with an animation rather than a plain pop. Purely cosmetic and completely essential to the way people play this game.
/bind f1 "inspexecname Respite"
/bind f2 "inspexecname Luck"Uses the first matching inspiration in your tray without hunting for it. Bind the three you actually care about and you never open the tray in combat again.
/macro Foll "follow$$team Following $target"Follows your current target and tells the team what you are doing. $target expands to whoever you have selected when the macro fires.
/macro_image "Teleport_LongRangeTeleport" "TP" "powexec_name Teleport"The same thing as /macro but with a real power icon instead of a text label, which matters once you have a tray full of them. The icon name comes from the game files and tab-completes in chat.
/macro Sprint "powexec_name Sprint"Creates a tray button labelled with the first argument that runs the quoted command. Drag it wherever you want on your trays. This one command is the foundation of everything else in this library.
/macro Fly "powexec_toggleoff Sprint$$powexec_toggleon Fly"Turns your travel power on and turns Sprint off so the two do not fight over your endurance bar. A small saving that adds up over a long mission.
/macro_image "Teleport_LongRangeTeleport" "Ports" "popmenu Teleports"popmenu opens a menu you have defined in a .mnu text file in your data folder. This is how players get around the 255-character macro limit — the menu holds the long lists, the macro just opens it.
/unbind pHands a key back to its default behaviour. Worth knowing before you experiment, because a bind on a movement key that you cannot remember making is genuinely disruptive.
Every archetype shares the same macro syntax, so a good idea usually ports across.