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RIFT · calling

Rogue macros

Rogues are masters of stealth, deception, and agility, using their cunning and skill to strike quickly and elude their enemies.

22 macros

  • #show Your Buff
    /suppressmacrofailures
    /cast @self Your Buff

    @self forces a friendly ability onto you no matter what you have targeted. Far more reliable than the older trick of typing your own character name into a /target line, and it survives a character rename.

  • #show Savage Strike
    /suppressmacrofailures
    /cast Puncture
    /cast Backstab
    /cast Savage Strike
    /cast Flash of Steel*
    /cast Quick Shot*
    /cast Serpent Strike
    +3 more

    This macro is used for quickly damaging a single target. Arrange your dps spells in any order you want, but be mindful that some spells should always go at the end of a macro. Ensure that Savage Strike is placed last, since if you list it first the rest of your macro will never fire due to Savage Strike having no recast time. Off global cooldowns and ranged abilities can be placed after Savage Strike as off global cooldowns fire first and don't interfere with global cooldown spells. Ranged abilities will still activate if your target moves outside of your melee range.

  • #show Coda of Restoration
    /suppressmacrofailures
    /cast Coda of Restoration

    The healing half of the Bard rotation. Coda of Restoration is your spammable group heal, and suppressing macro failures keeps the error text off your screen when you are out of energy.

  • #show Virtuoso
    /suppressmacrofailures
    /cast Riff
    /cast Virtuoso

    Keeps Riff up and refreshes Virtuoso from a single key. Riff is your maintenance buff and Virtuoso is the cooldown that amplifies it, so pairing them means the buff is never the thing you forgot.

  • #show Motif of Regeneration
    /suppressmacrofailures
    /cast Motif of Regeneration
    /importkeybindings 2
    #show Motif of Grandeur
    /suppressmacrofailures
    /cast Motif of Grandeur
    /importkeybindings 3
    #show Motif of Tenacity
    /suppressmacrofailures
    /cast Motif of Tenacity
    /importkeybindings 4
    #show Motif of Focus
    /suppressmacrofailures
    /cast Motif of Focus
    /importkeybindings 5
    #show Motif of Bravery
    /suppressmacrofailures
    /cast Motif of Bravery
    /importkeybindings 1
    +15 more

    This is five separate macros, not one — each casts a motif and then swaps your keybinding profile so the same key runs the next macro in the chain. Create five action bars in the interface settings, place one block per bar in the order shown, and bind the same key on each. Pressing it five times cycles every motif.

  • #show Keen Strike
    /suppressmacrofailures
    /cast Precision Strike
    /cast Quick Strike
    /cast Keen Strike

    This macro allows Blade Dancers to deal damage to a single target by spamming their DPS abilities. The player can arrange the spells in any order, but should ensure that Keen Strike is placed last since it has no recast time.

  • #show Your Ability
    /suppressmacrofailures
    /cast @focus Your Ability

    Sends an ability at your focus target regardless of what you have selected. Set the tank or the enemy healer as focus and this becomes a permanent second target you can act on at will.

  • #show Your Ability
    /suppressmacrofailures
    /cast @mouseover Your Ability
    /cast Your Ability

    Casts at whoever your cursor is over, falling through to your current target. Works for heals and for damage, and it is the fastest way to react to a raid frame without giving up your target.

  • #show Your Interrupt
    /suppressmacrofailures
    /stopcasting
    /cast Your Interrupt

    Cancels whatever you are casting and fires the ability immediately. Essential for interrupts and emergency cooldowns, where finishing your current cast first defeats the point entirely.

  • /mark 1

    Puts a raid mark on your current target. Marks are the anchor for every @mark macro in this library, so the leader marking correctly is what makes the rest of the group’s macros work.

  • #show Swift Shot
    /suppressmacrofailures
    /cast Crippling Shot
    /cast Piercing Shot
    /cast Swift Shot

    This macro allows Marksman to deal damage to a single target from range by spamming their DPS abilities. The player can arrange the spells in any order, but should ensure that Swift Shot is placed last since it has no recast time.

  • #show Primal Strike
    /suppressmacrofailures
    /cast Ebon Fury
    /cast Dusk Strike
    /cast Twilight Force
    /cast Primal Strike
    /cast Fiery Spike
    /cast Swift Shot*
    +3 more

    This macro is used for quickly damaging a single target. Arrange your dps spells in any order you want, but be mindful that some spells should always go at the end of a macro. Ensure that Primal Strike is placed last since if you list it first the rest of your macro will never fire off due to Primal Strike having no recast time. Off global cooldowns and ranged abilities can be placed after Primal Strike as off global cooldowns fire first and don't interfere with global cooldown spells. Ranged abilities will still activate if your target moves outside of your melee range.

Other RIFT callings

Every calling shares the same macro syntax, so a good idea usually ports across.