Skip to content

RIFT · calling

Rogue macros

Rogues are masters of stealth, deception, and agility, using their cunning and skill to strike quickly and elude their enemies.

22 macros

  • #show Your Buff
    /suppressmacrofailures
    /cast @self Your Buff

    @self forces a friendly ability onto you no matter what you have targeted. Far more reliable than the older trick of typing your own character name into a /target line, and it survives a character rename.

  • #show Savage Strike
    /suppressmacrofailures
    /cast Puncture
    /cast Backstab
    /cast Savage Strike
    /cast Flash of Steel*
    /cast Quick Shot*
    /cast Serpent Strike
    +3 more

    This macro is used for quickly damaging a single target. Arrange your dps spells in any order you want, but be mindful that some spells should always go at the end of a macro. Ensure that Savage Strike is placed last, since if you list it first the rest of your macro will never fire due to Savage Strike having no recast time. Off global cooldowns and ranged abilities can be placed after Savage Strike as off global cooldowns fire first and don't interfere with global cooldown spells. Ranged abilities will still activate if your target moves outside of your melee range.

  • #show Coda of Restoration
    /suppressmacrofailures
    /cast Coda of Restoration

    The healing half of the Bard rotation. Coda of Restoration is your spammable group heal, and suppressing macro failures keeps the error text off your screen when you are out of energy.

  • #show Virtuoso
    /suppressmacrofailures
    /cast Riff
    /cast Virtuoso

    Keeps Riff up and refreshes Virtuoso from a single key. Riff is your maintenance buff and Virtuoso is the cooldown that amplifies it, so pairing them means the buff is never the thing you forgot.

  • #show Motif of Regeneration
    /suppressmacrofailures
    /cast Motif of Regeneration
    /importkeybindings 2
    #show Motif of Grandeur
    /suppressmacrofailures
    /cast Motif of Grandeur
    /importkeybindings 3
    #show Motif of Tenacity
    /suppressmacrofailures
    /cast Motif of Tenacity
    /importkeybindings 4
    #show Motif of Focus
    /suppressmacrofailures
    /cast Motif of Focus
    /importkeybindings 5
    #show Motif of Bravery
    /suppressmacrofailures
    /cast Motif of Bravery
    /importkeybindings 1
    +15 more

    This is five separate macros, not one — each casts a motif and then swaps your keybinding profile so the same key runs the next macro in the chain. Create five action bars in the interface settings, place one block per bar in the order shown, and bind the same key on each. Pressing it five times cycles every motif.

  • #show Keen Strike
    /suppressmacrofailures
    /cast Precision Strike
    /cast Quick Strike
    /cast Keen Strike

    This macro allows Blade Dancers to deal damage to a single target by spamming their DPS abilities. The player can arrange the spells in any order, but should ensure that Keen Strike is placed last since it has no recast time.

  • #show Your Ability
    /suppressmacrofailures
    /cast @focus Your Ability

    Sends an ability at your focus target regardless of what you have selected. Set the tank or the enemy healer as focus and this becomes a permanent second target you can act on at will.

  • #show Your Ability
    /suppressmacrofailures
    /cast @mouseover Your Ability
    /cast Your Ability

    Casts at whoever your cursor is over, falling through to your current target. Works for heals and for damage, and it is the fastest way to react to a raid frame without giving up your target.

  • #show Your Interrupt
    /suppressmacrofailures
    /stopcasting
    /cast Your Interrupt

    Cancels whatever you are casting and fires the ability immediately. Essential for interrupts and emergency cooldowns, where finishing your current cast first defeats the point entirely.

  • /mark 1

    Puts a raid mark on your current target. Marks are the anchor for every @mark macro in this library, so the leader marking correctly is what makes the rest of the group’s macros work.

  • #show Swift Shot
    /suppressmacrofailures
    /cast Crippling Shot
    /cast Piercing Shot
    /cast Swift Shot

    This macro allows Marksman to deal damage to a single target from range by spamming their DPS abilities. The player can arrange the spells in any order, but should ensure that Swift Shot is placed last since it has no recast time.

  • #show Primal Strike
    /suppressmacrofailures
    /cast Ebon Fury
    /cast Dusk Strike
    /cast Twilight Force
    /cast Primal Strike
    /cast Fiery Spike
    /cast Swift Shot*
    +3 more

    This macro is used for quickly damaging a single target. Arrange your dps spells in any order you want, but be mindful that some spells should always go at the end of a macro. Ensure that Primal Strike is placed last since if you list it first the rest of your macro will never fire off due to Primal Strike having no recast time. Off global cooldowns and ranged abilities can be placed after Primal Strike as off global cooldowns fire first and don't interfere with global cooldown spells. Ranged abilities will still activate if your target moves outside of your melee range.

  • #show Main Ability
    /suppressmacrofailures
    /cast Off Global Ability*
    /cast Main Ability

    An asterisk after a spell name tells Rift the ability is off the global cooldown, so the macro keeps evaluating the lines below it instead of stopping there. Getting this wrong is the single most common reason a spam macro only ever fires its first ability.

  • /petpassive
    /petdefensive
    /petfollow

    The three pet states that matter: passive stops it attacking, defensive lets it retaliate, and follow brings it back to you. Worth binding together for any Mage or Ranger soul with a pet.

  • /ra Stack for the next mechanic
    /g Rift group forming, whisper for invite

    Rift maps its channels to short commands: /s for say, /p for party, /ra for raid, /g for guild and /y for yell. Raid leaders live in /ra, and knowing it saves a click every call-out.

  • /focus @target
    /petattack
    /target @mouseover
    /petattack
    /target @focus
    /target @pet
    /target @targettarget
    /target @mouseover
    /target @focus
    /target @target
    /targetlasttarget
    /clearfocus
    /petdefensive
    /petfollow [shift]
    /petpassive [shift]
    /cast Rejuvenate
    +11 more

    This macro will have your pet attack A) your mouseover target B) your current target. Also if you do not have a target it will target A) mouseover target B) pets target. As well, if you hold Shift then it will recall your pet and put it on passive. Note that this requires the use of focus target, and as such, the behavior of the macro will be wonky if you already have a focus target, and it will also remove your focus target in the process.

  • #show Quick Shot
    /suppressmacrofailures
    /cast Splinter Shot
    /cast Piercing Shot
    /cast Quick Shot

    This macro is used for quickly damaging a single target from range. Arrange your dps spells in any order you want, but be mindful that some spells should always go at the end of a macro. Ensure that Quick Shot is placed last since if you list it first the rest of your macro will never fire off due to Quick Shot having no recast time.

  • #show Guardian Phase
    /suppressmacrofailures
    /cast notactive Guardian Phase
    /cast notactive Stalker Phase

    This macro is used for quickly changing stances. Arrange your stance spells in any order you want.

  • #show Phantom Blow
    /suppressmacrofailures
    /cast Phantom Blow
    /cast Shadow Assault
    /cast Shadow Blitz
    /cast Shadow Stalk
    /cast Shadow Shift
    +2 more

    This macro is used for quickly teleporting to different locations. Arrange your teleport spells in any order you want, but be mindful that some spells should always go at the end of a macro. Ensure that Shadow Shift is placed last if your goal is to keep all targeted teleports firing first.

  • #show Fragmentation Bomb
    /suppressmacrofailures
    /cast Fragmentation Bomb
    /cast Chemical Bomb
    /cast Annihilation Bomb

    This macro is used for quickly damaging enemies with bombs. Arrange your dps spells in any order you want.

  • #show Your Ability
    /suppressmacrofailures
    /cast Your Ability

    The line that belongs at the top of nearly every Rift macro. Without it, each ability in a spam macro that is on cooldown or out of range prints its own error, and a five-ability macro floods your screen with red text every global.

  • /role 2

    Switches to one of your saved souls. Rift lets you carry several role presets, and binding the swap means changing from damage to healing between pulls takes one key rather than a menu.

Other RIFT callings

Every calling shares the same macro syntax, so a good idea usually ports across.